Ley 33 2003, del Patrimonio de las Administraciones Públicas
Converts splines in a curve object between Bézier, NURBS, Poly, and Catmull Rom types.This is a basic conversion, meaning Blender does not preserve the exact shape or the number of control points.For example, converting a NURBS spline to a Bézier spline maps each group of three NURBS control pointsto a single Bézier control point with two handles. This operator duplicates the selected control points,along with the curve segments implicitly selected (if any)… Deletes the selected control points, while the remaining segmentis fitted to the deleted curve by adjusting its handles. Duplicates the selected control points, along with the curve segments implicitly selected (if any).If only a handle is selected, the full point will be duplicated too.The copy is selected so you can move it to another place.
Decimate Curve¶
- Converts the spline to a Catmull Rom type.
- This tool can only decimate Bézier curves.
- Your curves all seem to be simple segments.
- This action only works on the original starting control point or the last control point added.Deleting a segment(s) does not change how the action applies;it still operates only on the starting and last control points.
- For more details on spline types, see theSpline Types documentation.
- Separates curve objects that are made of multiple distinct curves into their own objects.
- The Decimate Curve operator reduces the number of control pointswhile trying to maintain the curves original shape.This operator works similar to its mesh counterpart.
Extrude Curve and Move¶
Like other elements in Blender, curve control points and handles can bemoved, rotated, or scaled as described inBasic Transformations. I would like to scale the curve segments using their pivot points I’m certainly not competent to say definitively what can and can’t be done in Blender.That said, I find it hard to imagine what behavior you expect for curves that aren’t simple segments. Thanks Picto, this is not real case, it is just theoretical modeling question, it should be working for all kind of curves and segments. Like other elements in Blender, control points can be moved, rotated, or scaled as described inBasic Transformations. Here I just wanted quickly flatten all segments on their Y axis, sometimes I need flatten the segments their pivots are in different heights Z axis but keep their original Z positions. I am native in other 3D sofware, still learning, love blender every day more, just sometimes get stuck and expecting the same things that I silly think are basic. It is basic behaviour I would expect from any 3d software, so it is not possible in blender?Delete¶
This page covers the basics of curve editing. This operator is useful for uniformly setting attribute values. Opens a pop-up window showing the name of the active attributeas well as the value of that attribute for the selected pointsFrom there, you assign a new value to a selected attribute across all selected points.- Is the same Bézier curve open and closed.
- The Spin operator only works for one dimensional surface objects.Its use for curves is currently not possible,the full feature is documented in Surface editing.
- Includes handle information during the conversion process.
- When converting a NURBS spline to Bézier, at least six points are required.If the number of points is not a multiple of three, the spline will be truncated.
- If that’s the case, you can temporarily convert them into objects and scale in edge mode with individual origins pivot.